Khemed Jasmal
Anticipated Development
Background
Khemed grew up in the streets of Calimport in Calimshan. As a street urchin he was always looking for ways of making a quick buck. Mentor was Shadowbane Stalker from Waterdeep. When he left Khemed assumed he'd gone home, so he stowed away on a ship to Waterdeep. On arrival he found the Order based on Mentor's description. Mentor not present - but the order took him in to train.
| Attribute | Value |
|---|
| Race | Human (Calishite) |
| Religion | Tyr |
| Alignment | Lawful Good |
| Age | 17 |
| Weight | 204 lbs |
| Height | 5'10" |
Abilities
| Ability | Score | Modifier |
|---|
| Strength | 10 | 0 |
| Dexterity | 16 | +3 |
| Constitution | 14 | +2 |
| Intellegence | 14 | +2 |
| Wisdom | 10 | 0 |
| Charisma | 15 | +2 |
Saving Throws
| Saving Throw | Base | Ability | Total |
|---|
| Fortitude | +4 | +2 (Con) | +6 |
| Reflex | +4 | +3 (Dex) | +7 |
| Will | +4 | +0 (Wis) | +4 |
Skills
| Skill | Rank | Ability | Misc | Total |
|---|
| Concentration | 2 | +2 (Con) | | +4 |
| Diplomacy | 5 | +2 (Cha) | | +7 |
| Disable Device | 7 | +2 (Int) | | +9 |
| Gather Information | 4 | +2 (Cha) | | +6 |
| Hide | 4 | +2 (Dex) | | +6 |
| Knowledge (Local) | 1 | +2 (Int) | | +3 |
| Knowledge (Religion) | 0 | +2 (Int) | | +0 |
| Listen | 5 | +0 (Wis) | | +5 |
| Move Silently | 4 | +3 (Dex) | | +7 |
| Open Lock | 5 | +3 (Dex) | | +8 |
| Search | 7 | +2 (Int) | | +9 |
| Sense Motive | 4 | +0 (Wis) | | +4 |
| Spot | 5 | +0 (Wis) | | +5 |
| Tumble | 5 | +3 (Dex) | | +8 |
| Use Rope | 4 | +3 (Dex) | | +7 |
Classes
| Level | Class | Features |
|---|
| 1 | Rogue | Sneak Attack, Trap Sense, Improved Initiative, Lucky Fingers |
| 2 | Human Paragon | Disable Device and Search are always class skills |
| 3 | Swashbuckler | Weapon Finesse, EWP - Spiked Chain |
| 4 | Favoured Soul | +1 Cha |
| 5 | Human Paragon | Combat Reflexes |
Feats in
Bold are gained from level benefits.
Spells
| Level | Spells Known | Spells per Day |
|---|
| 0 | 4 | 5 |
| 1 | 3 | 4 |
0th Level
| Spell | Effect |
|---|
| Cure Minor Wounds | Heal 1 point of damage |
| Detect Poison | Detect Poison in one item or person |
| Guidance | Gain one +1 on attack, check or save |
| Purify Food and Drink | Purify 1 cubic foot / level of food or water |
1st Level
| Spell | Effect |
|---|
| Cure Light Wounds | Cure 1d8+1 per level |
| Lesser Vigor | Heal 1 level per round, max 15 rounds |
| Grave Strike | Sneak attack undead for one round |