General Actions:
Mother – Ruth and Father – Ezra; on the planet of Topaz. Badly bullied as a thin gangly youth. Bully suddenly stopped – not adequately explained. Got law degree. Been charged 3 times – no convictions. Better at defence – unorthodox. Moved to Ephesus Prime- central city.
Is being investigated again for tax evasion. Goes on a hunting trip until the pressure eases. Rampaging deinotherium kills all of his potential benefactors.

| Statistic | Score | Bonus |
|---|---|---|
| Strength | 10 | 0 |
| Constitution | 12 | +1 |
| Dexterity | 12 | +1 |
| Intellegence | 16 | +3 |
| Wisdom | 12 | +1 |
| Charisma | 16 | +3 |
| Save | Total | Class | Stat | Bonus |
|---|---|---|---|---|
| Fortitude | 3 | +2 | +1 | 0 |
| Reflexes | 2 | +1 | +1 | 0 |
| Will | 5 | +3 | +1 | +1 |
| Attribute | Maximum | Current |
|---|---|---|
| Defense | 12 | |
| Initiative | +5 | |
| Vitality | 30 | |
| Wounds | 12 |
| Skill | Total | Base | Stat | Bonus | Error | Threat |
|---|---|---|---|---|---|---|
| Acrobatics | 0 / 1 | 0 | 0 / +1 (Str / Dex) | 1-3 | 20 | |
| Analysis | 3 / 1 | 0 | +3 / +1 (Int / Wis) | 1-3 | 20 | |
| Athletics | 0 / 1 | 0 | 0 / +1 (Str / Con) | 1-3 | 20 | |
| Blend | 1 / 3 | 0 | +1 / +3 (Dex / Cha) | 1-3 | 20 | |
| Bluff | 9 | 6 | +3 (Cha) | 1 | 20 | |
| Bureaucracy | 10 | 6 | +3 (Cha) | +1 (Suit) | 1 | 20 |
| Computers | 3 | 0 | +3 (Int) | 1-3 | 20 | |
| Cultures | 7 | 4 | +3 (Int) | 1 | 20 | |
| Drive | 1 | 0 | +1 (Dex) | 1-3 | 20 | |
| Electronics | 3 / 1 | 0 | +3 / +1 (Int / Wis) | 1-3 | 20 | |
| Falsify | 3 / 1 | 0 | +3 / +1 (Int / Wis) | 1-3 | 20 | |
| Impress | 9 | 6 | +3 (Cha) | 1 | 20 | |
| Intimidate | 5 / 6 | 5 | 0 / +1 (Str / Wis) | 1 | 20 | |
| Investigation | 1 / 3 | 0 | +1 / +3 (Wis / Cha) | 1-3 | 20 | |
| Manipulate | 7 / 9 | 6 | +1 / +3 (Wis / Cha) | 1 | 20 | |
| Mechanics | 3 / 1 | 0 | +3 / +1 (Int / Wis) | 1-3 | 20 | |
| Medicine | 4 / 2 | 1 | +3 / +1 (Int / Wis) | 1 | 20 | |
| Networking | 7 / 9 | 6 | +1 / +3 (Wis / Cha) | 1 | 20 | |
| Notice | 3 | 2 | +1 (Wis) | 1 | 20 | |
| Profession | 9 | 6 | +3 (Cha) | +1 (Suit) | 1 | 20 |
| Resolve | 7 / 9 | 6 | +1 / +3 (Con / Wis) | 1 | 20 | |
| Science | 3 | 0 | +3 (Int) | 1-3 | 20 | |
| Search | 3 | 0 | +3 (Int) | 1-3 | 20 | |
| Security | 3 | 0 | +3 (Int) | 1-3 | 20 | |
| Sense Motive | 1 / 3 | 0 | +1 / +3 (Wis / Cha) | 1-3 | 20 | |
| Sleight of Hand | 1 | 0 | +1 (Dex) | 1-3 | 20 | |
| Sneak | 1 / 3 | 0 | +1 / +3 (Dex / Cha) | 1-3 | 20 | |
| Streetwise | 1 / 3 | 0 | +1 / +3 (Wis / Cha) | 1-3 | 20 | |
| Survival | 1 / 3 | 0 | +1 / +3 (Wis / Cha) | 1-3 | 20 | |
| Tactics | 1 / 3 | 0 | +1 / +3 (Wis / Cha) | 1-3 | 20 |
| Focus | Proficient | Forte |
|---|---|---|
| Flare | x | |
| Flare (Ring) | ||
| Flare (Pearl) | ||
| Flare | ||
| Pyrrhus | ||
| Auraelus | ||
| Hel | ||
| Hecla | x | |
| Twighlight |
| Focus | Proficient | Forte |
|---|---|---|
| Lawyer | x | x |
| Accountant | x |
| Focus | Proficient | Forte |
|---|---|---|
| Personal Ground Vehicles | ||
| Standard Ground Vehicles | x | |
| Heavy Ground Vehicles | ||
| Mounts | ||
| Personal Aircraft | ||
| Performance Aircraft | ||
| Service Aircraft | ||
| Rotary-Wing Aircraft | ||
| Personal Watercraft | ||
| Standard Watercraft | ||
| Ships | ||
| Submarines | ||
| Starships |
(4 additional ticks available)
| Name | Type | Description | Effects |
|---|---|---|---|
| Disciplined | Talent | You're in control of your life at all times and have the drive to accomplish anything to which you set your mind. | You gain one additional forte or focus. You gain a +1 bonus to Will saves. |
| Suit | Speciality | You're a corporate warrior, a high-power paper slinger easily weaving your way through organisations. | Gain White Collar contacts. Once per session make a bribe at lowest level without paying the cost. Gain +1 with Bureaucracy and Profession checks. |
| Persistent | Advocate | Your great work must often be done over long periods of time, accomplished by dedication as much as aptitude. | Before the first challenge of a complex task, you may spend and roll 1 Action Dice. You may then take a 10 with that many challenges as part of this task. The time is not doubled as usual when taking 10's. |
| Absolute Certainty | Advocate | You begin your task with a driving need to succeed, regardless of the challenges that lie before you. | Any time you succeed with an opposed Resolve check, you gain a +2 bonus with all opposed skill checks against the same opponent until the end of the scene. |
| Behind the Scenes | Advocate | You're connected. Whether it's arranging a social event to promote your favourite charity, slipping an opponents indiscretions to the media, or arranging a flight to an important work site, you and your supporters make everything run smoothly - and look easy. | 3 times per mission you may devote an hour to informing your supporters of your needs, after which you may make a DC 20 request for free. |
| Networks | Advocate | You're always developing your network of contacts. | Gain 1 Associate grade contact. |
| White Collar Contacts | Style | The power players listen to you. Some take notes. | You gain 1 associate grade contact with a Business theme of your choice. The time to call on this individual is halved. The error range for checks involving this contact is reduced by 2. |
| Government Contact | Style | When you talk, people listen. | You gain 1 associate grade contact with a Government theme of your choice. The time to call on this individual is halved. The error range for checks involving this contact is reduced by 2. |
| This ... is my Boom Stick | Ranged Combat | You cut your teeth on a shotgun barrel. | When holding a shotgun you may make a melee attack with it using the heavy club statistics. You may use a shotgun with 1 hand, but suffer a -2 penalty when doing so. The Fortitude saves prompted by any attacks made with a shotgun increase by 4. Finally each time you hit with a shotgun, your opponent is pushed 5 ft away from you. |
| Focus | Proficient | Forte |
|---|---|---|
| Unarmed | x | |
| Blunt | ||
| Exotic (Blunt) | ||
| Edged | ||
| Exotic (Edged) | ||
| Explosives | ||
| Guided | ||
| Handgun | ||
| Hurled | ||
| Exotic (Hurled) | ||
| Indirect Fire | ||
| Rifle | x | |
| Shotgun | x | |
| Sub Machine Gun | ||
| Tactical | ||
| Vehicle Weapon |
(Two additional checks available).
| Weapon | Attack | Recoil | Damage | E/T | Range | Size / Hand | Qualities | |
|---|---|---|---|---|---|---|---|---|
| Remington 870 12 gauge (slug) | +3 | 25 (-1) | 2d12 | 1 / 19-20 | 30 ft | S / 2h | DEP, IMP, TKD | |
| Remington 870 12 gauge (shot) | +3 | 25 (-1) | 5d4 | 1 / 20 | 30 ft | S / 2h | DEP, IMP, TKD | |
| Ruger 10/22 | +3 | 1 | 1d4+1 | 1-2 / 20 | 20 ft | S / 2H | DEP | |
| Fist | +2 | - | 1d4 | 1 / 20 | - | - | - | |