General Actions:
Born on Hecla; moved to Aurealius after father died in military service. Mother in service. Gone to Hecla to do military service. Served and seen action on Flare/Gleed. Military brat.
At school is advised by a boy (Frank) that she waits and she can get off planet (Aurelius)
Statistic | Score | Bonus |
Strength | 14 | +2 |
Constitution | 14 | +2 |
Dexterity | 20 | +5 |
Intellegence | 12 | +1 |
Wisdom | 14 | +2 |
Charisma | 18 | +4 |
Save | Total | Class | Stat | Bonus |
---|---|---|---|---|
Fortitude | 5 | +3 | +2 | 0 |
Reflexes | 7 | +2 | +5 | 0 |
Will | 7 | +5 | +2 | 0 |
Attribute | Maximum | Current |
---|---|---|
Defense | 18 | |
Initiative | +10 | |
Vitality | 66 | |
Wounds | 14 |
Skill | Total | Base | Stat | Bonus | Error | Threat |
---|---|---|---|---|---|---|
Acrobatics | 5 | 0 | +5 (Dex) | 1-3 | 20 | |
Analysis | 2 | 0 | +2 (Wis) | 1-3 | 20 | |
Athletics | 7 | 5 | +2 (Str) | 1 | 20 | |
Blend | 5 | 0 | +5 (Dex) | 1-3 | 20 | |
Bluff | 3 | 0 | +3 (Cha) | 1-3 | 20 | |
Bureaucracy | 3 | 0 | +3 (Cha) | 1-3 | 20 | |
Computers | 1 | 0 | +1 (Int) | 1-3 | 20 | |
Cultures | 1 | 0 | +1 (Int) | 1-3 | 20 | |
Drive | 8 | 2 | +5 (Dex) | 1 | 20 | |
Electronics | 2 | 0 | +2 (Wis) | 1-3 | 20 | |
Falsify | 2 | 0 | +2 (Wis) | 1-3 | 20 | |
Impress | 13 | 9 | +4 (Cha) | 1 | 20 | |
Intimidate | 13 | 9 | +2 (Str) | +2 (Officer) | 1 | 19-20 |
Investigation | 4 | 0 | +4 (Cha) | 1-3 | 20 | |
Manipulate | 4 | 0 | +4 (Cha) | 1-3 | 20 | |
Mechanics | 2 | 0 | +2 (Wis) | 1-3 | 20 | |
Medicine | 4 | 2 | +2 (Wis) | 1 | 20 | |
Networking | 4 | 0 | +4 (Cha) | 1-3 | 20 | |
Notice | 7 | 5 | +2 (Wis) | 1 | 20 | |
Profession | 5 | 1 | +4 (Cha) | 1 | 20 | |
Resolve | 5 | 3 | +2 (Con) | 1 | 20 | |
Science | 1 | 0 | +1 (Int) | 1-3 | 20 | |
Search | 1 | 0 | +1 (Int) | 1-3 | 20 | |
Security | 1 | 0 | +1 (Int) | 1-3 | 20 | |
Sense Motive | 9 | 5 | +4 (Cha) | 1 | 20 | |
Sleight of Hand | 5 | 0 | +5 (Dex) | 1-3 | 20 | |
Sneak | 5 | 0 | +5 (Dex) | 1-3 | 20 | |
Streetwise | 4 | 0 | +4 (Cha) | 1-3 | 20 | |
Survival | 6 | 2 | +4 (Cha) | 1 | 20 | |
Tactics | 18 | 12 | +4 (Cha) | +2 (Officer) | 1 | 19-20 |
Focus | Proficient | Forte |
---|---|---|
Flare | ||
Flare (Ring) | ||
Flare (Pearl) | ||
Flare | ||
Pyrrhus | ||
Auraelus | x | |
Hel | ||
Hecla | x | |
Twighlight |
Focus | Proficient | Forte |
---|---|---|
Soldier | x |
Focus | Proficient | Forte |
---|---|---|
Personal Ground Vehicles | ||
Standard Ground Vehicles | x | |
Heavy Ground Vehicles | ||
Mounts | ||
Personal Aircraft | ||
Performance Aircraft | ||
Service Aircraft | ||
Rotary-Wing Aircraft | ||
Personal Watercraft | ||
Standard Watercraft | ||
Ships | ||
Submarines | ||
Starships |
(One additional drive proficiency)
Name | Type | Description | Effects |
---|---|---|---|
Daring | Talent | "Leap before you look" is your personal credo. Fortunately, you're usually fast enough or lucky enough to get away with it. Usually. | Gain +1 with initiative checks. Gain +1 with all action die results. |
Recruit | Speciality | A military career has taught you a lot about discipline, honour, and duty. | Gain Officer. Gain Handgun and Rifle proficiencies. Gain +1 when using suppressive fire action. |
Cadre | Captain | Your leadership inspires your team to excellence. | Once per scene you may temporarily grant your team mates 1 of your Basic Combat feats until the end of the scene. |
Master and Commander | Captain | You've proven your worth on the front line and in the seat of command. | Gain Bushwhack Basics and your maximum tactics increases to 9. |
Battle Planning | Captain | You never enter battle unprepared. | You begin combat with 1 battle plans active, you may active a new plan as a full action. The plan grants a +2 bonus to you and all that can see you. Plans are listed in combat section. |
Take Command | Captain | Vehicles and animals recognise your authority. | Choose one vehicle or mount to be familiar, that vehicle gets a +1 Defence bonus, saves, initiative and all skills checks relating to it. |
Tactical Advantage | Basic Combat | You're a veteran of way too many one-sided engagements. | You and each of your teammates count as 2 characters when determining numerical advantage. The difficulty of any joint action decreases by 10. You may lead a joint action as a half action. |
Bushwhack Basics | Terrain | There's no better way to start a fight than with a nasty suprise. | When you or any of your teammates benefit from a successful ambush, the benefits apply for the first 3 rounds of combat. You must posses numerical advantage to use this feat. |
Fireteam Basics | Basic Combat | Your friends always have your back. | Once per round, you may take a cover fire action as a free action. You must posses numerical advantage to use this feat. |
Surge of Speed | Basic Combat | You can really pour it on under pressure. | 4 times per session, you gain 1-additional non-attack half action. |
Armour Basics | Basic Combat | You've trained with body armour and are quite comfortable in it, even during combat. | Whilst wearing armour your DR increases by 1, your ACP reduces by 1 and your movement is unrestricted. |
Officer | Skill | You say "jump!" They say "How high, sir?". | You gain a +2 bonus with Intimidation and Tactics. Your threat range with these skills increases to 19-20. |
Personal Lieutenant | Style | You have a right hand man you trust with your life. | Your personal lieutenant, Grim Ewvald, is an NPC you control. He's not quite as powerful as you but is still useful nonetheless. |
Focus | Proficient | Forte |
---|---|---|
Unarmed | x | |
Blunt | ||
Exotic (Blunt) | ||
Edged | x | |
Exotic (Edged) | ||
Explosives | x | |
Guided | ||
Handgun | x | |
Hurled | x | |
Exotic (Hurled) | ||
Indirect Fire | ||
Rifle | x | |
Shotgun | ||
Sub Machine Gun | ||
Tactical | x | |
Vehicle Weapon |
(One additional checks available).
Type | Melee DR | Ranged DR | Defence | Other Effects |
---|---|---|---|---|
Light Armour | 5 | 8 | -1 | - |
Power Armour | 20 | 20 | +2 | +6 Str, +6 Sta |
Base Attack | Ranged | Melee |
---|---|---|
+4 | +8 | +6 |
Weapon | Attack | Recoil | Damage | E/T | Range | Size / Hand | Qualities |
---|---|---|---|---|---|---|---|
Rotary Cannon | +8 | 6 | 2d12 + 2 | 1-2 / 18-20 | 300 ft | S / 2H | AP (10) |
Advanced Combat Rifle | +8 | 12 | 4d4 + 2 | 1 / 20 | 150 ft | S / 2h | |
Flechette Gun | +8 | - | 1d6 | 1 / 18-20 | 45 ft | D / 1H | AP (10), QKY |
Katana | +8 | - | 1d10+1 (+1 2 handed) | 1/19-20 | - | - | +5 damage on critical |
Fist | +6 | - | 1d4 | 1 / 20 | - | - | - |
Battle Plans | Bonus | Known |
---|---|---|
Crush Them! | Melee and unarmed attacks checks | |
Fire at Will! | Ranged attack checks | |
Guard yourselves! | Defense | |
I want them alive! | Subdual damage rolls | |
No Prisoners! | Lethal damage rolls | |
Stand Fast! | Vitality (12 points) | |
Steady Now! | Saves |
Chose two battle plans.
Each round may take 2 half actions or one full action.
4 times per session may take additional non-attack action.
Action | Time | Error | Effect |
---|---|---|---|
Standard Attack | Half | 0 | 1 attack against 1 target |
Three round Burst | Half | +2 | -2 to hit; on hit 1 damage roll, +1 damange roll per 5 over target. (max 3). |
Autofire | Full | +2 | -1 to hit per volley; on hit 1 damage roll + 1 roll per 4 over target number. (Max volley). |
Cover Fire | Full (one free per turn) | 0 | 1 opponent makes Will 14 save, or suffer -4 to attack / skill checks for 1 round. |
Suppressive Fire | Full | +1 | 1 attack at -3 per opponent that moves through target square; Regardless of hits all targets are at -4 to all rolls for remainder of round. |
Non Attack Actions | |||
Aim | Half | 0 | +1 to hit against specified target. |
Anticipate | Half | 0 | Sense motive vs BAB, gain +2 defence vs targets attacks. |
Brace | Half | 0 | +1 to attacks; -4 to reflex saves. |
Refresh | Full | 0 | Gain 1 action dice worth of Vitality and 2 Wounds |
Total Defense | Full | 0 | 1 movement; +4 Defense |
Fight Defensively | Full | 0 | -4 to attack and skill checks; +2 Defence |
Captain | Additional Battle Plans | |
Tactician | Grants team mates bonuses | |
Grunt | Heavy weapons expert | |
Counter-Terrorist | Use firearms in a crowd safely |