General Actions:
Saul is a Player Character in the Age of Worms campaign. He is played by Matthew Houghton.
Saul shows he knows how to treat a Lady
Saul grew up in Waterdeep and decided at an early age that the city chaos that surrounded him was wrong. He vowed within himself to bring order and justice to all things with which he involved himself.
His good nature has been derived from his parental-driven religious background. Although he was never a pious and knowledgeable follower of the gods, he took the moral lessons to heart and fundamentally believes that the only solution to evil is the sword.
In line with his structured approach to life, Saul has a career path mapped out in phases.
Attribute | Value |
---|---|
Race | Human (Rashemen) |
Religion | Torm |
Alignment | Lawful Good |
Age | 18 |
Weight | 136 lbs |
Height | 5'2" |
Ability | Score | Modifier |
---|---|---|
Strength | 16 | +3 |
Dexterity | 14 | +2 |
Constitution | 10 | +0 |
Intellegence | 12 | +1 |
Wisdom | 10 | +0 |
Charisma | 15 | +2 |
Saving Throw | Base | Ability | Total |
---|---|---|---|
Fortitude | +4 | +0 (Con) | +4 |
Reflex | +4 | +2 (Dex) | +5 |
Will | +0 | +0 (Wis) | +2 |
Skill | Rank | Ability | Misc | Total |
---|---|---|---|---|
Climb | 4 | 3 (Str) | +6 | |
Diplomacy | 4 | +2 (Cha) | +6 | |
Disable Device | 4 | +1 (Int) | +5 | |
Gather Information | 4 | +3 (Cha) | +7 | |
Heal | 2 | +0 (Wis) | 2 | |
Hide | 4 | +2 (Dex) | +6 | |
Knowledge (Local) | 0 | +1 (Int) | +1 | |
Knowledge (Religion) | 2 | +1 (Int) | +3 | |
Knowledge (Nobility) | 0 | +1 (Int) | +1 | |
Listen | 4 | +0 (Wis) | +4 | |
Move Silently | 4 | +2 (Dex) | +6 | |
Search | 4 | +1 (Int) | +5 | |
Sense Motive | 4 | +0 (Wis) | +4 | |
Spot | 4 | +0 (Wis) | +4 | |
Swim | 4 | +2 (Dex) | +6 |
Level | Class | Features |
---|---|---|
1 | Rogue | Sneak Attack, Trap Sense, Able Learner, Dreadful Wrath |
2 | Paladin | Aura of Good, Detect Evil, Smite Evil 1pd |
3 | Paladin | Divine Grace, Lay on Hands, ??? |
4 | Paladin | Aura of Courage, Divine Health |
5 | Paladin | Turn Undead |
6 | Fighter | |
7 | Shadowbane Inquisitor |
You are terrible to behold in battle, and few foes have the heart to face you without quailing.
Human (Rashemen)
When you charge, make a full attack, or cast a spell that either targets an enemy or includes an enemy in its area, you gain the frightful presence ability f6r that round. Each enemy within a 20-foot radius of you must succeed on a Will save (DC 10 + 1/2 your character level + your Cha modifier) or be shaken for 1 minute. Regardless of its success or failure on the saving throw, any creature exposed to this effect is immune to your frightful presence for the next 24 hours. This is an extraordinary morale effect.
You may select this feat only as a 1st-level character. You may have only one regional feat.