Keep - Shamash

Shamash
Adam Hattrell
2009/08/01 21:58

Table of Contents
Shamash 	 # 
Build notes 	 # 
Missing Master 	 # 
Ability Scores 	 # 
Defenses 	 # 
Trained Skills 	 # 
Feats 	 # 
Future Feats 	 # 
Powers 	 # 
Items 	 # 
Rituals 	 # 
Character Sheet 	 # 

Shamash
Shamash, level 2
Dragonborn, Invoker
Divine Covenant: Covenant of Wrath
Background: Missing Master

Build notes
Request was for a Dragonborn Invoker, with a slightly hippy outlook. Dragonborn don’t have a great deal of synergy as they get bonus stats to str and cha. On the other hand invokers are crunchy, and dragonborn do get a bonus to they’re healing surges. The breath weapon isn’t going to hurt if people get past the frontline to attack you either.
I multiclassed you into Bard, to help soften the almighty smiting that is an Invoker. This provides an healing abilty, the Heal Skill and potential future access to some Bardic powers (charms and the like).
Wisdom is primary stat, with Con as a secondary. Always boost Wis when you have the oportunity. The secondary boost should go to one of Con (more hps and added power effects), Int (added power effects) or maybe Cha (if more Bard is desired).
Missing Master provides you access to the Perception skill, which with your humungous Wis (and the rest of the parties lack of it) is rather needed. It’s also quite nice flavour.
Your attacks look low compared to the rest of the parties. This is compensated by the fact that they target Reflexes rather than AC (typically 3 or 4 points lower) and that they effect more than one target. Vanguards Lightning is an area effect (3x3 grid). Divine Bolt allows 2 attacks.
Many of your abilities revolve around Lightning, so I gave you a lightning breath attack. There are probably feats that give bonuses to lightning attacks for later. Given that you’re about area control and damage, it’ll probably be important to improve your initiative over the levels. Implement expertise will give you a bonus to hit. Most of the Dragonborn racial feats are pretty cool.
Shamash L3?

Missing Master
”I learned the Art at the hands of Rodraig the Raven. He fled into the portal when the . . . things . . . came, and I’ve been looking for him ever since.”
Your mentor disappeared under mysterious circumstances, and you’ve been trying to find him or her ever since. What was your master like, and what were the circumstances of the disappearance? What clues do you have that drive you forward? What will do when you find your missing master?

Ability Scores
Str 12
Con 16
Dex 8
Int 12
Wis 16
Cha 14

Defenses
AC: 17 Fort: 15 Reflex: 13 Will: 15
HP: 30 Surges: 9 Surge Value: 10

Trained Skills
Religion +7
Arcana +7
Insight +10
Perception +10
Heal +9
UNTRAINED SKILLS
Acrobatics -1, Bluff +3, Diplomacy +3, Dungeoneering +4,
Endurance +3, History +4, Intimidate +5, Nature +4, Stealth -1,
Streetwise +3, Thievery -1, Athletics +1

Feats
Invoker: Ritual Caster
Level 1: Bardic Dilettante
Level 2: Distant Advantage

Future Feats
Dragonborn Senses - Low light vision, +1 to perception.
Hurl Breath - Your dragon breath becomes Range 10, burst 2.
Improved Initiative - +4 to initiative checks
Toughness - +5 hp per tier

Powers
Invoker at-will 1: Divine Bolts
Invoker at-will 1: Avenging Light
Invoker encounter 1: Thunder of Judgment
Invoker daily 1: Summon Angel of Fire
Invoker utility 2: Wall of Light

Items
Chainmail
Arcane Implement, Rod
Adventurer’s Kit
Mace
Javelin (4)

Rituals
Silence
Hand of Fate

Character Sheet
Shamash.dnd4e

Page  - last modified by Adam Hattrell on 2009/08/01 21:58