Keep - Hazel

Hazel
Adam Hattrell
2009/08/01 21:42

Table of Contents
Hazel 	 # 
Build Notes 	 # 
Cat Burglar 	 # 
ABILITY SCORES 	 # 
Defenses 	 # 
Trained Skills 	 # 
Trained Skills 	 # 
Untrained Skills 	 # 
Feats 	 # 
Future Feats 	 # 
Powers 	 # 
Items 	 # 
Character Sheet 	 # 

Hazel
Hazel, level 2
Halfling, Barbarian
Feral Might: Thaneborn Triumph
Background: Cat Burglar

Build Notes
Request was halfing barbarian similar to Nut in order to be able to contrast the differences. Halfling has small synergy with Barbarian, as Charisma is a secondary stat for Thaneborn barbarians. Strength is primary, Con is also important. Dex is cheapest given the halfling racial +2. For the future always raise Strength and decide whether Dex (if you want blades), Con (for hp, powers and axes) or Charisma (for powers). Barbarian powers focus on dealing damage and great mobility. Spears sadly suck, so Nuts favourite weapon isn’t really optimal.
The halfling racial dodge ability should help with getting to the backlines to pick on the enemy artillery if that’s what’s required. One-on-one you can do the most damage of anyone in the party. Look for feats that favour mobilty, dodging and increasing damage.
I’ve multi-classed you into Ranger to pick up some stealth. With your high Dex you are the best sneak the party has. The extra damage once an encounter from Hunters Quarry doesn’t hurt either. The Cat Burglar background grants you some thievery and a small bonus to athletics (which is used to resist grapples).
Hazel L3

Cat Burglar
The Hrulla Tower in Jarrak City? I’ve been in and out of there three times. The ivy on the courtyard walls is pretty much a “Please Steal From Me” sign.
You take an artisan’s approach to large-scale burglary, stealing from the most well-protected treasure troves you can find. What particularly notable items have you stolen, and what did you do with the proceeds? Did you work alone or as part of a gang? If you worked with others, what do they think of you now? Did you ever get caught?

ABILITY SCORES
Str 16
Con 14
Dex 15
Int 8
Wis 10
Cha 16

Defenses
AC: 17 Fort: 16 Reflex: 14 Will: 14
HP: 35 Surges: 10 Surge Value: 8

Trained Skills
Nature
Athletics
Thievery
Stealth

Trained Skills
Nature +6
Athletics +9
Thievery +10
Stealth +7

Untrained Skills
Acrobatics +4, Arcana, Bluff +4, Diplomacy +4, Dungeoneering +1,
Endurance +2, Heal +1, History, Insight +1, Intimidate +4,
Perception +1, Religion, Streetwise +4

Feats
1: Warrior of the Wild
2: Lost in the Crowd

Future Feats
Halfling Agility - Attacker takes -2 penalty with second chance reroll.
Dirty Fighting - +4 damage if oponent is suprised.
Improved Roar of Triumph - TBT larger area and +2 damage.
Fast Runner - Gain +2 whilst charging.
Defensive Mobility - Gain +2 AC vs attacks of opportunity.

Powers
Barbarian at-will 1: Pressing Strike
Barbarian at-will 1: Howling Strike
Barbarian encounter 1: Avalanche Strike
Barbarian daily 1: Swift Panther Rage
Barbarian utility 2: Combat Sprint

Items
Hide Armor
Adventurer’s Kit
Grappling Hook
Thieves’ Tools
Battleaxe
Handaxe (2)

Character Sheet
Hazel.dnd4e

Page  - last modified by Adam Hattrell on 2009/08/01 21:42