CharacterGen
Adam Hattrell
2011/01/12 11:36

Table of Contents
Character Gen 	 # 
Attributes 	 # 
Abilities 	 # 
Virtues 	 # 
Backgrounds 	 # 
Misc Traits 	 # 
Bonus Points 	 # 
General house rules / clarifications 	 # 
Stunts 	 # 
Virtue Channels 	 # 
Botches, Target Numbers and Successes 	 # 

Character Gen

Attributes
Primary six
Secondary four
Tertiary three

Abilities
1 favoured ability (must always be highest or tied highest ability)
25 dots where you want
4 free specialities

Virtues
5 dots where you want (all at base 1)

Backgrounds
5 dots (max 3 before BP) - viable backgrounds are:Allies
Artifact
Backing
Contacts
Cult
Familiar
Followers
Influence
Manse
Mentor
Resources
Henchmen

Misc Traits
WP = 5
Essence = 1
Intimacies = Compassion + WP

Bonus Points
21 points to spend
 Bonus 	 Cost	
 Attribute 	 4 	
 Ability 	 2 or 1 if favoured	
 Backgrounds 	 1 or 2 if going to four or five	
 Speciality 	 1 or 0.5 for favoured	
 Virtue 	 1	
 Willpower 	 1	

General house rules / clarifications

Stunts
 Dice 	 Description	
 1 dice 	 a description beyond the mechanical event	
 2 dice 	 an evocative description or something which involves scenery	
 3 dice 	 a noteworthy stunt	
Stunting should not be onerous, nor should it be seen as players jumping through hopes. Stunts are there to make combat be more than just rolling dice and to generally enhance the play experience. They also give an element of narrative control to the players.
Normally heroic mortals have 1 dice subtracted from their stunt ratings. This will be ignored for PC heroic mortals and NPC heroic mortals of note.

Virtue Channels
It is possible to channel a virtue on the same roll as a Willpower is spent for an automatic success

Botches, Target Numbers and Successes
You only botch if you have rolled no success’s and have garnered no successes through charms and WP expenditure. (Remember, 1s do not subtract from you successes and you need to roll 7+.  Tens counts as two successes for Exalted).